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Mission Impossible - The Final Reckoning

I worked on Mission Impossible to do some pitch/previs work for client. I was responsible of doing some render in Unreal Engine and some compositing. I worked closely with supervisors and clients to address feedback.

Pitching and previs in Unreal Engine

Pitching and previs in Unreal Engine

Pitching and previs in Unreal Engine

Pitching and previs in Unreal Engine